Traveller-digest      Sunday, December 1 1996      Volume 1996 : Number 709



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Prisons+law and order
Imperium "too big"?
J. Jonah Jameson
Re: Prisons+law and order
Re: Admiral Santanocheev
Grandfather's Children
RE: Rebellion
RE: Thanksgiving
Re: How long has the Imperium had TL 12?
Re:  Dragons in Beyond
Campaign Idea: Hivers as "The Culture"
Re: Prisons+law and order
Re: Grandfather's Children
Re: Traveller-digest V1996 #708
Dark Star #2 - Now Available!
Re: Traveller-digest V1996 #702
Re: Prisons+law and order
Re: Grandfather's Children
Re: Prisons+law and order
RE: Rebellion
Re: Campaign Idea: Hivers as 
re:re:rebellion
Aslan Military organisation
Re: Prisons+law and order
Re: Prisons+law and order

----------------------------------------------------------------------

Date: Sat, 30 Nov 1996 21:54:22 -0800
From: "Douglas E. Berry" <dberry@hooked.net>
Subject: Re: Prisons+law and order

At 10:01 PM 11/30/96 +0000, Mark Wilkin wrote:

>I was just wondering if anyone has any idea on what a tech level 12 prison
>would be like.

<snip>

>But what kind of technology would you use to lock people up in the
Imperium. >I suppose trackers would be one step and the fun remote control
bomb is >always another. Would there be any chance of escape once you get
past a >certain levl of tech. Would you even imprison people when they could
be >doing work. You could set paramenters of people movements if you have a
>city/planetwide tracking network.

We already have this.  A fellow I work with wears an ankle cuff that houses
a small radio transmitter.  If he travels beyond a certain range of his home
(fairly large area due to the nature of our jobs), a warning signal is sent
to the police that he has violated his parole.  If the anklet is tampered
with, same thing.  You could easily modify this to deliver shocks or tranq
when the parole parameters are violated.  Also, picture a "restraint order"
version; where if you approach a person or place you've been ordered to stay
away from.. ZZOT! and the cops come calling.

>Getting out of something like this or a cortex bomb would take some 
>doing. I mean finding a surgeon who also knows something about bomb 
>disposal would be an arse.

Not if the local government uses them on a regular basis.  Of course, this
"doctor" might be of the same caliber as the people who provided back alley
abortions in the US prior to Roe v. Wade.

>Robot Guards would also be quite difficult to bribe but they wouldn't be 
>able to act as intelligently as a human and so could be outsmarted.

Exactly.  Make the machine work for you.  TL12 prisons are liable to use
many different sensors to track the inmates: visable light, sub-sonic sound
(track them by heart beat), IR, implanted transponders, even smell.  This
might make the humans in charge a little complacent.

>And theres always the possiblity of outside help, prisons are designed to 
>keep people in not out. Theres an adventure for you PC's hired to break 
>someone out of prison, just happens the prison is on an asteroid far out 
>in the system with more missles and scanners than you can shake a pointed 
>stick at.

In most prison breaks, the outside help is limited to having a quick change
of clothes and a fast air/raft waiting.  Prisons are designed like medieval
castles, they channel anybody trying to get in or out into kill zones.  Ever
see The Blues Brothers?  Joliet has several internal gates (guarded), a
double outer gate, and guards in mutally supporting posistions.  Add a
TL11-12 expert system that never sleeps, and you have a difficult job ahead
of you.

But nothing is impossible.  The Federal Pen on Alcatraz Island in San
Francisco Bay was considered escape proof.  It's defences:  1> A strict no
talking policy for the inmates, to prevent planning.  2> A minimal number of
egress points from the cell blocks.  3> A well-publicized shoot-to-kill
order.  4> 1.5 mile of very cold (48 degrees F average), shark infested
water.  At that temp, hypothermia is guarnteed unless you are in excellent
shape, and *any* blood will attract a few sand sharks, or maybe one of the
great whites we get.

One guy made it.  In 1957, six inmates escaped from the machine shop onto
the roof (bypassing #2).  They planned their escape for shift change, when
the guards were preoccupied (#3).  Upon reaching the water, down to four due
to alert guards, they covered their bodies with grease and put on two layers
of clothes (#4).  Alcatraz officials announced that all had drowned, but
years later it came out that the next day police had found one of the
inmates sound asleep on the north shore of the Golden Gate.  If he had
stayed awake, he would have made it, and the very fact that he made it made
the FBI quietly look into all the others who had "drowned" while escaping.

+----------------------------------------------+
| Douglas E. Berry          dberry@hooked.net  |
|     Professional Driver - Traveller Guru     |
|        http://www.hooked.net/~dberry/        |
|**********************************************|
| "Life's a journey, not a destination."       |
|                                   -Aerosmith |
+----------------------------------------------+

------------------------------

Date: Sat, 30 Nov 1996 21:48:22 -0800
From: "Glenn M. Goffin" <sudet@well.com>
Subject: Imperium "too big"?

>From: Harry <paharris@postoffice.newnham.utas.edu.au>

>I found that the Imperium was just too big. Anything that could threaten
>it had to be almost as big (the Zhodani, the Solomani etc). HUGE fleets ...
>In order to find excitement my players generally ended up breaking the law.

Why does a campaign have to involve a threat to the Imperium?  A threat to a single 
world could endanger billions of lives.

- --Glenn

------------------------------

Date: Sat, 30 Nov 1996 22:11:45 -0800
From: "Glenn M. Goffin" <sudet@well.com>
Subject: J. Jonah Jameson

From: Hugh Foster <100326.446@CompuServe.COM>
>Anyone ever notice that Norris is actually J. Jonah Jameson (small prize 
>for those who spot that one!) ?

Shouldn't that be a no-prize?

Maybe we should do a geneology to connect these two important characters.

- --Glenn

------------------------------

Date: Sat, 30 Nov 1996 22:19:16 -0800
From: "Glenn M. Goffin" <sudet@well.com>
Subject: Re: Prisons+law and order

Glenn M. Goffin wrote:
> 
> >From: mark james wilkin <aa4mwi@zen.sunderland.ac.uk>
> >Subject: Prisons+law and order
> One of the Kinunir (a 1250-ton warship) was used as a prison, orbiting
Pixie/Regina, I think.  It housed political prisoners.

- --Glenn

------------------------------

Date: Sat, 30 Nov 1996 22:51:05 -0800 (PST)
From: "Glenn M. Goffin" <sudet@well.com>
Subject: Re: Admiral Santanocheev

>From: BrianMays@aol.com
> 
>Ah!  Mysteries within mysteries!  Thank you for the information on the 
>Ine Givar, but now you have my curiosity riled about Admiral 
>Santanocheev. 

>Can I ask where this information can be found?  JTAS?  Challenge? 

Check the Traveller News Service articles in JTAS.  Fifth Frontier War 
collects TNS articles from JTAS 1-9, I think.  Then a later issue of JTAS 
collects another chunk of articles.

See also The Spinward Marches Campaign, which is set after the 5FW (page 
11).
 
- --Glenn

------------------------------

Date: Sun,  1 Dec 96 06:30:00 GMT 
From: s.johnson107@genie.com
Subject: Grandfather's Children

    Being one of those people who rather liked the whole Grandfather
explaination for the Ancients...  I just had an evil thought.  Now it's stated
repeatedly that Grandfather slaughtered all his children and grandchildren.  He
kept count and looked for bodies whenever they wouldn't have been obviously
vaporized by extreme high energy weapons.  But.....
    Since it took him time to track them all down and some of them organized a
resistance against him.....
    What if some of them secretly had children of their own?  They wouldn't
have been part of Grandfather's "count" and could have easily been put into a
status in some way shape or form.  Remember Twilight's Peak and the Ancient
Droyne Warriors with the Tech 20+ telepathically directed weapons?  They'd been
hidden away as reserves, for 200,000+ years!
    So what would happen if you had one or two of Grandfather's Great
Grandchildren suddenly wake up?  Having been stumbled across OC by a group of
Player Characters. ;) They'd be looking to avenge their murdered parents and
they'd have Grandfather's level of mentation, psionic powers and the like.
<GRIN> You know this has possibilities!

Stephen

------------------------------

Date: Sun,  1 Dec 96 06:29:00 GMT 
From: s.johnson107@genie.com
Subject: RE: Rebellion

> I still see where he's facing a potential two-front war assuming he
> can get past the Vilani. Assuming they don't stalemate with him and
> he does break out into the core sectors, he then has to contend with
> Dulinor AND Lucan. Both of them attacked Strephon when he laid his
> claim to restore the Imperium. Why wouldn't they both attack Norris?
> There's just a lot to overcome to even come close to restoring the
> Imperium. Even with Dulinor, Lucan, and the Vilani weakened, Norris
> would be fighting a multi-front war in devastated areas two or more
> sectors away from his home base. Seems like he'd be overextending
> himself a little much wouldn't you say?
    You are forgetting Strephon.
    Point in fact the reason Strephon gave up was that he couldn't win and that
fighting would prolong the bloodshed and kill more innocents.  IF Norris comes
roaring out of the Marches though... <GRIN> First off Norris has a forward base
in Strephon's territory and just the influx of the fresh forces Norris would
bring to bear would dramatically shift the balance of power.  Secondly with
such a powerful new player/force behind Strephon it's quite possible that the
Vilani qould happily cut a deal for peace and reinforcements of their own
against the Vargr.  Now you've got THREE of the major Factions of the Rebelion
united, however loosely, and the other Factions would doubtless start to get
nervious.  Margaret would probably cut a deal, she was trying to preserve
civilization after all and Strephon returned with Norris's military might and
tact Vilani acceptence would be a formidable step in that direction.
    That leaves Lucan and Dulinor. <sigh> Okay you could presume that youd's
start seeing defections from Lucan's forces as soon as Strephon got that
powerful.  The knowledge that Lucan is stark raving mad is relatively common
knowledge rather early on into the Rebellion, certainly by the time Norris
would have been able to "jump" into the fray.  In fact you might even manage a
"Palace Coup" of sorts and remove Lucan altogether.  With Dulinor OC there can
be No Quarter, Strephon MUST destroy the man, he has no other choice.
    Now think of the next step, blooded and now unified Imperial Fleets would
be more then able to retake large chunks of territory the Solomani captured,
though not all of it.  That's the task for the next generation, the Aslan would
back down to some extent as well.  The Imperium would be back, unified and
looking very triumphant.  More to the point the Aslan would be satisfied that
their honor is avenged from Dulinor's murder of their Ambassador durring the
Assassination.  That was their pretext after all.
    So now you have a BADLY SHAKEN Imperium reunited.  What would the aftermath
of that be?  Well if Norris swept away the Nobility in the Regency... he's
going to be Strephon's MOST INFLUENTIAL COUNSELOR in the reunited Imperium and
he can push for similar reforms.  Also another thing to think of, the
population of the Imperium is going to have had a Really Good Taste of the Hard
Times and looking into the brink of a Long Night.  They extremist factions will
be muted by that and a more cooperative spirit will emerge.  Will that be
enough though?

Stephen

------------------------------

Date: Sun,  1 Dec 96 06:29:00 GMT 
From: s.johnson107@genie.com
Subject: RE: Thanksgiving

> What the hell is a thanksgiving? Is it some kind of post-Election ritual?
    AFTER WE RE-ELECTED CLINTON?!?!? <GRIN>
    Seriously, it's a celibration dreaded and feared by Turkey's across the
North American continent.  In a orgy of ritualistic frenzy, average people get
this gleam in their eyes and this craving for Turkey meat.  For almost a month
before the day Turkey's are cruelly hunted and slaughter for their flesh.  Then
on the appointed day people gather round tables and consume the cooked flesh of
these murdered Turkeys in huge numbers.
    With that act of savagery, normality returns and within hours people once
again return to normal and begin to dislike the taste of Turkey flesh once
again.  For Turkey's everywhere it is a time to be loathed and dreaded as
innocent Turkey's are slaughtered for not other reason then the consumption of
their flesh on TURKEY DAY! <GRIN> BTW the Turkey's are convinced it's got to be
some kind of curse on them, especially since they started Floridating water! ;)

    And on the Traveller note...  You know there has to be worlds which
celibrate holidays like this.  Founders Day and such, anyone want to put in
their two cents here and toss in some ideas?

Stephen

------------------------------

Date: Sat, 30 Nov 1996 23:36:27 -0800 (PST)
From: "John R. Snead" <jsnead@netcom.com>
Subject: Re: How long has the Imperium had TL 12?

"K.C. Komosky" <kc@mb.sympatico.ca> wrote:
 
>Well, this is a pretty good analysis of the situation. I think your 
>assumption about the lack of Imperial technical supremacy in 0 is right 
>on.  Although I don't know about any Solomani cultures at 12 - they are in 
>the same boat as the rest of the former Imperium, so why should they have 
>any higher a Tech level?

I'm thinking Terra and its environs might since that's where TL 12 was 
achieved during the Rule of Man.  They'd have more records.

>I have to ask why it makes sense that the K'kree are TL 13 because they 
>are very conservative? What difference does that make?

They're conservative enough that I'm not sure 1115 years is enough time
for them to go from TL 12-TL 15.  It makes more sense to me that their
rate of progress is almost half the Imperium's (say every 550 years,
instead of every 350-400). 

>You also didn't mention the Hivers. I think we would have to put them at 
>13 - - the same as the K'kree

Perhaps, the thing is the Hivers are very research and progress oriented,
and so having a rate of technological change lower than the Imperium's
might not make sense, I'm not sure. 

It's interesting to speculate one the rate of Hiver and K'kree progress.  
Let's see what we can deduce...

The Hivers and K'kree first met in -2045 and the K'kree technology was
notably higher (from Alien Module 7: Hivers) The Hivers only won the war
because they were able to manipulate several K'kree worlds.  The Hivers
had discovered Jump 1 (TL9) in -4212.  Perhaps at -2245 the Hivers were at
TL 11, and the K'kree were at TL 12.  Now, by Year 0 the K'kree have
slowly moved up to TL 13 and the Hivers are also at TL 13.  Since they are
basically at TL 16 by 1115 this works as a reasonable rate of progress
(one TL every 300-400 years for the Hivers)


- -John Snead jsnead@netcom.com

------------------------------

Date: Sun, 1 Dec 1996 03:18:31 -0500 (EST)
From: pawn@CAM.ORG (Glenn Grant)
Subject: Re:  Dragons in Beyond

Hugh Foster <100326.446@CompuServe.COM> asks,

>(anyone wanna see my I'Sred*Ni alien module draft?)

Yes. I'm in the midst of creating a batch of sophont species for my
non-Imperium campaign, and would be curious to see what other folks have
done.

I don't necessarily need to see entire *modules* worth of detail - but a
general description of the species, its evolution, and its culture would be
interesting.

Thanks,

Glenn

- -----------------------Glenn Grant-----------------------  
                      <pawn@cam.org>
Web: <http://helios.physics.utoronto.ca:8080/ggrant.html>
    "That which does not kill us makes us stranger."
                  -- Trevor Goodchild

------------------------------

Date: Sun, 1 Dec 1996 01:00:50 -0800 (PST)
From: "John R. Snead" <jsnead@netcom.com>
Subject: Campaign Idea: Hivers as "The Culture"

In rereading the Hivers module for TL info I was struck by the resemblance
between Iain M. Banks' "Culture" (Described in his novels: Consider
Phlebas, Player of Games, Use of Weapons...) and the Hivers. This makes
for a very twisted^H^H^H interesting idea where the PCs are all part of a
Special Circumstances manipulation team. 

Basically, the PCs would go in, often secretly, and make minor (and
sometimes rather odd) cultural changes to prevent wars, end oppression,
increase acceptance of Hiver culture, and spread peace and the Hiver way
of life.  PCs might bribe despots, arrange for secrets to be discovered,
secretly discredit tyrants, prevent assassinations as well as many other
similar tasks.  Your basic Mission Impossible stuff...  The PCs would have
lots of hi-tech secret agent toys, and some discrete backup, but they
would ultimately be on their own.  "The Sept will deny all knowledge of 
your..."

Sounds like fun, I wonder if my gaming group will agree...


- -John Snead jsnead@netcom.com
 

------------------------------

Date: Sun, 1 Dec 1996 10:36:20 +0100
From: anders.backman@macademic.se (Anders Backman)
Subject: Re: Prisons+law and order

>Pixie/Regina, I think.  It housed political prisoners.
>
>--Glenn

Mithras/Glisten in the Spinward marches.

And if prisons are not meant to punish people but rather to keep them from
comitting crimes and/or making them get out of touch with the criminal
world why not freeze them? I think there are some short stories about law
and crime by Djingis Pournelle or whatever he's called ;) in a collection
called "High Justice"


/Backman

------------------------------

Date: Sun, 1 Dec 1996 10:41:53 +0100
From: anders.backman@macademic.se (Anders Backman)
Subject: Re: Grandfather's Children

>    What if some of them secretly had children of their own?  They wouldn't
>have been part of Grandfather's "count" and could have easily been put into a
>status in some way shape or form.  Remember Twilight's Peak and the Ancient
>Droyne Warriors with the Tech 20+ telepathically directed weapons?  They'd been
>hidden away as reserves, for 200,000+ years!
>    So what would happen if you had one or two of Grandfather's Great
>Grandchildren suddenly wake up?  Having been stumbled across OC by a group of
>Player Characters. ;) They'd be looking to avenge their murdered parents and
>they'd have Grandfather's level of mentation, psionic powers and the like.
><GRIN> You know this has possibilities!
>
>Stephen

I played Twilights peak a few years ago with my group and had one Ancient
Droyne escaping for parts unknown. Currently my players are helping this
Ancient to "recontact" his race. The real story is of course that he'll try
to kill Grandfather with the players helping unknowingly. One thing about
this child of Grandfather is that he has no reproductive organs, his cells
are harder than normal to clone and his mind is totally incapable of
thinking about genetics et c thanks to grandfathers meddling.


/Backman

------------------------------

Date: 01 Dec 1996 09:15:30 GMT
From: ajpursell@babylon.montreal.qc.ca (Alan Pursell)
Subject: Re: Traveller-digest V1996 #708

Hey there,

gone south to get some sun and recover from the snow that just keeps on
coming... back next tuesday. 

see ya...

alan j

------------------------------

Date: Sun, 1 Dec 1996 16:16:08 +1100
From: "Phillip McGregor" <aspqrz@curie.dialix.com.au>
Subject: Dark Star #2 - Now Available!

Hi all!

Yep, just finished Dark Star #2 - 24 pages this time - today. It'll be
completely run off tomorrow - far sooner than anyone is likely to get any
money to me :-)

What does *this* issue contain? Well -

* Logical Technology Ratings - an alternative way of looking at Technology
in Traveller (which, unfortunately, doesn't fit into the UPP system, but,
hey, it works!)

* Vilani Military Ranks - a companion piece to the *Vilani Noble Ranks*
article in DS#1. After all, a 6000 year old empire just doesn't "go away"
and become completely forgotten.

* Ila'u Class Scout-Courier - a *modular* starship design that, with a
little changing around, can be <almost> all things to all people. Designed
to Tech 12, with background for use in Sylean service.

* Endeavour Class Survey Boat - a small craft (10 tons) designed for
deployment with some variants of the Ila'u Class (and other vessels as
well, of course). Designed to Tech 12, with background for use in Sylean
service.

* Emergency Survival Systems - an alternative to expensive (in money and
volume requirements) Lifeboats.

* Medicine & Healing: An Alternative System - So now you can actually see
the difference between Tech 15 medical practise and Tech 0 medical practise
... instead of characters treated in each healing at the same rate! Some
other ideas as well - including how *many* units of medical supplies it
takes to heal a patient!

* Trader's Corner - Medical Equipment *and* the BookPad and 'Lectrograph
Paper.

* Rank & Retirement Benefits: Hmm, after 20 years, an enlisted person (E5
by the rules) and an officer (say an 06 Colonel) *both* retire on a pension
of 4000 Cr per annum? Do you seriously believe this? If you *don't*, then
this article offers an alternative system - and also offers some of the
*non-cash* benefits that accrue to military retirees.

Now for the bad news. Cost.

Issue #1 (of which I think there are three still available) went for just
the cost of postage and stationery. Unfortunately, unless I win the
Lottery, I can't afford to do this forever :-(

So, Issue #2 will cost US$7 (Cash, Postal Money Order, or International
Bank Draft in the equivalent A$ amount - no personal cheques, sorry) for US
readers. For UK readers, it will cost stg5 pounds (Cash, PMO, or
International Bank Draft in the equivalent A$ amount - no personal cheques,
sorry). For those of you in other countries, drop me a line and I'll work
out what it will cost *you*.

As soon as my backorder (it's been three weeks now :-} for Adobe Acrobat V3
is filled, there will be a .pdf version available - but this will still
cost (Acrobat isn't free, so I have to defray costs somehow), which will
just be the paper version stuffed into an Acrobat File (future issues will
make better use of the .pdf format, as I learn all about the program). I
haven't decided what, exactly, but probably US$4 or stg3. I'll make an
announcement when this version is available. Note that I do *NOT* have FTP
access, so you'd either a) have to get it as an email attachment, and .pdf
files can be pretty large or b) get it mailed on disk (which would
obviously cost a little extra). There *may* be an html version - but, since
I'll be using Word 95's html converter, be aware that there will be no
graphics *and* that there are evidently some problems with the Word html
converter doing things the *microsoft way* rather than the standard way,
and that this (so I've heard) *may* cause problems for those of you not
running under Win95. Again, this will cost, but should be small enough so
that email will not be a problem.

As soon as I get said backordered Adobe Acrobat I will convert DS#1 to .pdf
format and, when I get the time, I will also convert it to html format
(with the above noted proviso) and make it available on the net.

Phil McGregor
- ---------------------------------------------------------------------
Phillip McGregor | aspqrz@.curie.dialix.oz.au
Have Game Designer, Will Travel

------------------------------

Date: Sun, 1 Dec 1996 10:33:33 -0500
From: fenris@solon.com (Derek Dees)
Subject: Re: Traveller-digest V1996 #702

No, not every day, more than once every day.



>On 30 Nov 96 at 15:20, Andrew Boulton wrote:
>
>
>>
>> Is it just me, or is this being posted every day?
>
>Every doggone day.
>
>Kenneth.

Derek

fenris@solon.com
http://www.solon.com/~fenris


And we are here as on a darkling plain
Swept with confused alarms of struggle and flight,
Where ignorant armies clash by night.
                        M. Arnold "Dover Beach"

------------------------------

Date: Sun, 01 Dec 1996 11:46:37 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Prisons+law and order

Leonard Erickson wrote:
> Another method would be to infect prisoners with something like Chronic
> Fatigue Syndrome. Not terribly infectious, but it'll render you
> incapable of escaping, or even giving much trouble. At release, you cure them.

Or give them a geneered disease that is non-infectious but very fatal. It is, OTOH, 
completely treatable with your medicine. For example, a  prisoner is inflicted with an 18 
year version of the plague. As long as he gets his medicine, there are no problems, and the 
cure is spaced out to provide the final curing dose at the end of the prisoner's sentence. The 
medicine completely alleviates the prisoner's symptoms, but the symptoms will return in full 
force within 48 hours of the last dose

------------------------------

Date: Sun, 01 Dec 1996 11:51:11 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Grandfather's Children

Anders Backman wrote:
> >they'd have Grandfather's level of mentation, psionic powers and the like.

Well, not quite his level. But the comparision is sort of like laughing at someone because he 
has only strapped you to a 1 megaton device, whereas you have heard of other deathtraps 
that used multi-megatonnage
> 
> One thing about
> this child of Grandfather is that he has no reproductive organs, his cells
> are harder than normal to clone and his mind is totally incapable of
> thinking about genetics et c thanks to grandfathers meddling.

I know I would be really ticked if someone removed my reproductive organs without my 
consent!

------------------------------

Date: Sun, 01 Dec 1996 11:54:39 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Prisons+law and order

I have another idea; put the prisoners on a TL 0 ice ball, and let em wander around (hey, in 
essence the same thing the Russsians did with Siberia)

------------------------------

Date: Sun, 1 Dec 1996 11:03:19 -0600
From: "K.C. Komosky" <kc@mb.sympatico.ca>
Subject: RE: Rebellion

>With Dulinor OC there can
>be No Quarter, Strephon MUST destroy the man, he has no other choice.

Just a little question - does everyone here really hate Dulinor? I was 
always kind-of pulling for him in the Rebellion. Succession by 
Assassination is perfectly valid in the Imperium after all.

And as for the entire Norris+Strephon recapture the Imperium - well, I 
GUESS this could happen, but there were so many ifs in your hypothesis. 
Personally, I don't think Norris had all THAT many forces to begin with, I 
don't think the Vilani would be in any mood to talk, I don't think Margaret 
would come to any easy accomodation, Lucan may have been mad, but he was 
pretty good at killing all who opposed him, so a palace coup would be 
unlikely.

K.C. Komosky
kc@mb.sympatico.ca

------------------------------

Date: 1 Dec 1996 17:59:22 -0000
From: "Neil Simpson" <zedron@hotmail.com>
Subject: Re: Campaign Idea: Hivers as 

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>Date: Sun, 1 Dec 1996 01:00:50 -0800 (PST)
>From: "John R. Snead" <jsnead@netcom.com>
>Subject: Campaign Idea: Hivers as "The Culture"
>To: traveller@MPGN.COM                                               I can
only really see one problem with this...Your mission should you choose to
accept it..........of course the sept will deny all knowledge of you or your
mission when you get caught because you look nothing like any other lifeform on
the planet.                                          Neil



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Date: 1 Dec 1996 18:05:13 -0000
From: "Neil Simpson" <zedron@hotmail.com>
Subject: re:re:rebellion

Okay,so Strephon,Norris,the Vilani and Margaret have allied,the Aslan are
pacified,Lucan has been "removed"and only Dulinor is left.What is there to stop
Dulinor allying with the boys(Solomani)and having a go back at them,possibly
assisted by a Zhodani/Sword Worlder strike into the now not so well defended
Spinward Marches.Fabricate an incident to annoy the Aslan and here we go
again,more bangy bits.


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Date: 1 Dec 1996 18:07:29 -0000
From: "Neil Simpson" <zedron@hotmail.com>
Subject: Aslan Military organisation

Does anyone know where I can get my hands on some TO&E`s for the kitty Army,Navy
and Marines?


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------------------------------

Date: Sun, 1 Dec 1996 14:20:39 -0100
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: Re: Prisons+law and order

Leonard Erickson wrote:

[snip]
>There are several ways of getting prisoners landed in such a situation.
>In decreasing degree of security:
>
>1. dump them from low orbit in a "personal escape system"
>2. dump them by parachute from medium altitude
>3. Lower them from a hovering ship
>4. land a heavily armed shuttle and kick them out the door.
>
>If the surveilance satellites detect something suspicious (large
>concentration of metal, etc) they "drop a rock" on it.
[snip]

        Actually, White Wolf's "adult" division, Black Dog, put out a game
called HoL (stands for human-occupied landfill) based on such a setup.  The
PC's are all vile, unrehabilitatable criminals who get dropped onto this
planet that's used as a) a prison and b) a garbage dump, and spend their
time doing evil things, rooting through the great piles of garbage, and
ducking the junk falling out of the sky...

        It's apparently done more as a joke than as a game; the text is all
handwritten designers notes, and weapons include the Kitty Kitty Bang Bang,
which apparently is a nuke grenade disguised as a Hello Kitty doll.  I've
raised the specter of trying it out with my group, but they all look at me
like I'm nuts.

------------------------------

Date: Sun, 01 Dec 1996 13:41:10 +0000
From: Mused <marz@hotstar.net>
Subject: Re: Prisons+law and order

Roderick Darroch Elliott wrote:
>         It's apparently done more as a joke than as a game; the text is all
> handwritten designers notes, and weapons include the Kitty Kitty Bang Bang,
> which apparently is a nuke grenade disguised as a Hello Kitty doll.  I've
> raised the specter of trying it out with my group, but they all look at me
> like I'm nuts.

Actually, the Kitty Kitty Bang BAng is NOT a doll. It IS a small kitten with 4 sticks of 
dynamite strapped to it (the book says, IIRC, that it is not that the weapon is effective, it is 
the fact that there are a lot of sick SOB's around who have nothing better to do than strap 
dynamite on to cute kittens to blow them up)

------------------------------

End of Traveller-digest V1996 #709
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